Padel Glossary

Common padel terms explained in plain language, grouped by first letter for quick lookup.

A

Ace

A serve that wins the point without the receiver touching the ball.

Advantage

The point after deuce that puts one team one point from winning the game.

Approach shot

A shot played while moving forward to take or recover the net.

B

Bajada

A shot played after the ball drops from the back glass, often with controlled pace.

Balance

How the racket's weight feels: head-heavy for power, lower balance for maneuverability, or balanced in between.

Bandeja

A controlled overhead used to keep the pair high on court without taking smash-level risk.

C

Chiquita

A soft short ball into the front court to move opponents and open the next shot.

Continental grip

A neutral grip used for serves, volleys, bandejas and many defensive shots.

Counter smash

A smash or overhead response played after defending an opponent's attacking ball.

D

Deuce

A tied game score at 40-40, where a team must win the deciding sequence.

Drive

A forehand shot, often used for controlled balls from the side wall or open court.

Drop shot

A soft shot designed to land short and make opponents move forward.

F

Fault

An illegal serve or shot that does not meet the rules.

Flat shot

A shot with little spin, usually hit with a direct racket path.

G

Gancho

A compact hook-style overhead used when the ball is slightly behind the hitting shoulder.

Glass

The back and side walls that keep the ball in play after a legal bounce.

Golden point

A deciding point used in some formats instead of advantage scoring.

L

Let

A point or serve that must be replayed under the rules.

Lob

A high shot used to push opponents away from the net and reset court position.

N

Net game

Attacking play from the volley zone, where teams usually control the point.

O

Overgrip

A thin grip layer wrapped over the handle to adjust feel, tack and thickness.

P

Poach

A move where one player crosses into a partner's side to attack a ball.

R

Rally

The sequence of shots played after the serve until the point ends.

Rulo

A lifted attacking shot aimed over a defender toward the back corner.

S

Second serve

The backup serve after a first-serve fault.

Side wall

The glass or wall on the side of the court, used in many rebounds.

Smash

An overhead power shot that can finish the point, force a bad return or bring the ball back over the net.

Spin

Rotation on the ball that changes bounce, skid and control.

Split step

A small timing hop used to get balanced before reacting to the next ball.

Sweet spot

The most forgiving hitting zone of the racket face.

T

Tiebreak

A game used to decide a set when the score reaches the tournament's tied-set rule.

V

Vibora

A sharper, sidespin overhead that skids after the bounce and glass.

Volley

A shot hit before the ball bounces, normally from the net area.

W

Wall rebound

The ball's bounce from the glass after it has bounced legally on court.